
The first thing I used to do after returning home from school was to turn on my desktop and get back to my favourite computer game. It never crossed my mind that it had the potential of becoming a serious health issue. For a significant number of young Nepalis, gaming disorder is now an affliction.
The World Health Organisation (WHO) has added ‘Gaming Disorder’ as a new mental health condition in the 11th edition of its International Classification of Diseases (ICD-11), stating: ‘The behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.’
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In a developing country like Nepal, the disorder is common among youth who have grown up with electronics. According to Sharecast Initiative Nepal’s Nepal Media Landscape Survey 2018, 95.5% people have access to mobile phones, 18% own computers, laptops or tablets, and 24% have daily access to internet. Together with gaming disorder, an addiction to social media browsing through the smartphone is also becoming an epidemic.
Arun Raj Kunwar, Head of Kanti Children’s Hospital's Child Psychiatry Unit in Kathmandu, says: “Patients come to us with symptoms, but since most aren’t familiar with gaming disorder yet, they assume it is something else.”

There are warning signs: children may lie to their parents so that they can play games, or say they are unwell so that they can skip school. The symptoms are persistent headache, poor eye-sight, lack of concentration, all leading to falling grades in school.
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Many children have been found to turn to gaming to avoid punishment by teachers or bullying by friends. Narmada Devkota, Clinical Psychologist at Rhythm Neuro Psychiatry Hospital and Research Center in Patan, saying she is getting an increasing number cases of gaming disorder.
